Thursday, 27 March 2014

Avatars of War Corrupters Review 2

Recently I reviewed the Avatars of War Corrupters with Great Weapons. I made three separate posts, one detailing the components and first thoughts, one to make a comparison with GW chaos warriors, and a third post to show an assembled unit and my final verdict. As part of this last post I mentioned that I would be buying a second box of Corrupters, with hand weapons and shields. This post is a review of this boxset, a comparison with the great weapon set, and further ramblings.

The packaging is, as before, a hard plastic video case containing several bags of components, bases and a brief set of instructions. I won't go into huge detail on the materials used, just quickly repeat what I said in previous reviews - the plastic is a bit harder than normal and slightly more difficult to clean, but you soon become accustomed to it and adapt your technique. The detail is very good and assembly is reasonably easy with super glue. More on this later.

The first thing I did was open up a bag of components to compare it with the great weapon set. As I expected, the torso, legs and arms are the same in both sets, the differences are in the weapons/shields (of course), the heads, of which there are ten, and the command bits. For convenience I have included pictures of both sets of components for comparison. They are interchangeable, so mixing and matching should ensure great variety in your units.

I expected assembly to be much easier than the great weapon set. Mostly this is true, there's none of the difficulty of trying to hold the torso, arms and weapons together as the glue cures. However, I did find that the arms are held out from the body, which makes it a bit more challenging to get the shield into a convincing position. Usually the shield arm rests on the chest or belly and the shield fits on top of this, but this pose only applies to one command model. The others hold their shield well away from the torso. It's a minor problem to overcome, but as usual worth a little planning and dry runs before you commit to final positions on bases. It's still possible to come up with some good poses, my favourite so far is this guy on the right.

That's it for this brief review, there's not much to add to the previous posts. In summary, the introductory set is excellent value for money, with good quality sculpts, good casts in a hard plastic that requires a little more work and planning than usual, but for me the results are worth the effort. I am already half way through building my second unit. And there's the metal character models too, I still have these to look forward to. Having part painted my first plastic regiment I can say that the paint and glazes go on to the harder plastic as normal, the underlying material is irrelevant when it comes to priming and painting. With the first unit almost painted and a second unit half built, I am well on the way to my first 500 points of corrupters. There's much more to come on this new project.


Killshot Productions said...

Thanks for the in depth review. I am torn between these or going the GW route. I want just regular warrior, ones that are not dedicated to Nurgle but these look terrific.

Old Fogey said...

These are ideal for Nurgle, for others it would be a good deal of work to repair all the holes, remove tentacles, etc. I would probably stick with GW for non-Nurgle armies, but it would be hard for me now to go back to the more static, less flexible models. A conundrum for you!

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