Showing posts with label Beastmen. Show all posts
Showing posts with label Beastmen. Show all posts

Thursday, 27 May 2021

Realm of Chaos Spawn

This is a figure I have had in my collection for a long time. I cannot remember the date it was bought, early to mid 2000s I would hazard a guess. Back in those days, I was an old fogey in the glass cabinet section of the Warhammer forum. I bought the pack and split it with [fiend], a fellow painter on the forum, the idea being we would paint half each. I never got round to it for whatever reason, until all these years later. It’s kinda sad that it took so long.

I did make a start back in the day, it was glued to a square base and I had a notion to paint it as a Nurgle spawn, so it was already based in light green and bone colours. But my painting style has moved on. I wanted to give it more interest and more contrast, so I started adding hues and they developed at random. The left head I thought looked a bit alienesque and was shooting for a silver grey look, like a shark, but overdid it with the blue, decided I liked it and stuck with it. The right hand head stayed green and yellow. The middle head I was trying for a flesh colour but it turned out angry pinks, but again I quite like it so stuck with it.




Finally, here’s the chaos sorceror of my warband, to give a sense of scale. I am hoping to play games of Warhammer using the old fourth or fifth edition chaos book, in which there is a possibility that a character will be turned to a spawn for the amusement of the chaos gods (and my opponent, no doubt). At the moment the warband contains just one character, this sorceror, so he had better make sure he impresses those fickle deities!


Monday, 17 May 2021

Realm of Chaos Beastmen

Another unit painted for the Realm of Chaos warband. These twelve figures are a mix of metals from the early 90s and plastics, from the later 1990s I think. I reckon the plastic Beastmen to be one of the best kits ever released by Games Workshop, and with a few extra bits they really look the business. More info on the build in this post.

Painting was problematic at first. I tried a yellowish skin tone but it did not work. Then I tried a ruddy flesh tone, again I was not happy with the result. So I decided to make them similar to the ungors, but with a darker skin tone, it was meant to be a mid grey, but it has ended up more blue than I would have liked, but I just went with the flow (otherwise I would have given up completely). Finished but flawed is better than unpainted and abandoned.

The banner was another thing that did not go to plan. I knew that I did not want an elaborate design, that doesn’t fit the background for me, a crudely scrawled symbol was my choice. I added some runic script, copied from the chaos warriors shields, but it looked a bit amateurish, so I obscured most of it with some dark washes. It looks okay now, like the banner has been continuously draped in the blood of slaughtered enemies. 

Those problems aside, I am happy with the unit now it is finished. I have always liked the beastmen plastics and it feels good to have them as part of my collection. The warband feels more like a warband now. A leader, some scouts, some average troops and some elite fighters, just about enough to go raiding. I would like to expand on the scouting element by adding some hounds, still pondering over the choice of figures. I have a couple of quick and easy cheat units I can add in the meantime. 

Monday, 26 April 2021

Attack of the Mutant Goatmen



Over the weekend I built the next unit for the Realm of Chaos warband; a unit of beastmen gors, led by a shaman. There’s a nice mix of figures in this unit, including metals from the 90s, through to the latest plastics from the start collecting box set. There’s also a few bits from the latest chaos marauders set, for some variety in the weaponry. The unit leader, holding the severed head, I am not sure where he came from, maybe Mordheim, he was in my bits box. I am pretty happy with the way they turned out, the plastic bodies are all pretty much identical but variety can be found with a little ingenuity. I think my favourite pose is the gor in the front rank on the right, he has real menace.

Friday, 12 March 2021

Ungor Raiders

The first unit in the Realm of Chaos nostalgia project, ten ungor raiders. I would say these are 90% painted with contrast paints and the results are pretty decent. I have been painting using self made glazes over a white undercoat for years so the switch to contrast was not difficult. I found contrast paints, like virtually every paint I use, to be far too thick and diluted them using flow enhancer and matt medium, but maybe that’s just a habit I have picked up.

These are the first unit to emerge from the Realm of Chaos, part of a larger army I have started as a nostalgia project. The plan is to build a small force and play some games over the summer when restrictions have eased. The aim is to play using WHFB fourth edition, a return to my roots, though we might end up using fifth edition as we seem to have more books from that version. They were very similar so we can probably mix and match easily.

Eagle eyed chaos generals for that era will no doubt be aware that ungor did not use bows in those versions, but as easy going gamers we will ignore that little oversight. They are also round based, which probably is no hardship for skirmish troops but might cause some consternation among the wargaming basing police. I will be using rounds on all my figures as I simply prefer the look. As casual gamers we usually can fudge along quite nicely irrespective of rules, bases and the like. 

These figures are, as stated, mostly glazed and I have skimped on a lot of detail. They are designed for gaming and not for entry into painting competition. Having said that, I reckon the standard is good for speed painting and am happy to show close ups to the nerd world.





Sunday, 28 February 2021

Contrast Paints review: how to paint using glazes

A new project is a good opportunity to try something new. I decided to try Contrast Paints, having read both good and bad things about them. They seemed to my eye to be very thick glazes, and as I use a lot of glazing in my painting I thought it was high time I put them to the test. 

A good undercoat is essential when glazing. A glaze is translucent, so you will see something of what is beneath. With this in mind I prepared a unit of little goatee men by priming grey all over, then white from above. Then I applied the first glaze, apothecary white straight from the pot, no thinning. When dry it gives a good starting point, a neutral base to work on.

I then dry brushed white to emphasise the details. Next I mixed gryph charger grey and wyldwood, hoping for a mid grey to use on the skin, but the brown won. Still, not a problem, I used this brown on the hairy bits. I also thinned it with flow enhancer and Matt medium to glaze face details, horns and a fade on the lower leg. By the time I had finished the tenth model, the first was dry and I went back in for a second coat of this brown mix on the areas I thought had dried pale or needed stronger shading.

I wanted the skin to be pale but have some variation and definition. Thinned gryph charger grey was applied, trying to keep it on the lower areas and wiping off on the upper sides of arms, chest, head. It’s subtle but you can now see the muscles better defined, especially on the little goatee six packs.

Next phase was the bow and arrows. I used skeleton horde, which is a pale sepia maybe, with some wyldwood added to make a yellow-brown. I applied this on the bows, then thinned it for the arrows.

So now on my palette I have wyldwood, which is a dark brown, the gryph charger blue-grey, and some skeleton yellow. These can be mixed together to make various browns and can be used to finish all the fiddly bits left on the model - the leather bits, bones, loincloths and the like. I used burnt sienna as an undercoat for the darker leather areas. Some areas I just glazed with the murky browns. Finally, if any bits had become too dark, I applied a thin white highlight, to emphasise the pectorals mainly and tidy up any splashes on the skin. I would say the models are 95% contrast paints. 


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