Thursday, 2 August 2018

The Red Death

A blood red moon hangs in the night sky as the Lord of Bleak Fell continues his journey into the ancient catacombs deep inside the Helsridge mountains. More spirits have been awakened. These creatures were once executioners, the swish of their scythes the last thing heard by many a victim, their robes stained red over a lifetime of bloody decapitations. The Red Death has been unleashed.

Four more spirits added to my Undead army. These wraiths are lovely models - they have so much movement and animation, a great improvement on the clunky old metal figures. When it came to painting them I was torn between two possible schemes. I did think that they were little bit like Harry Potter dark wizards, black robes and mist floating through the sky. But I thought that might be a bit dull and not really fit in with the rest of the army, which is quite colourful considering it's dead! So I went instead with an old school vibe of red robes, coupled with the ochre brown tones from the Warden's robes.

In truth I am unsure if the scheme works that well. I can never quite decide if high contrast is a good thing - the dark red and the light blue mist are poles apart.There's also a slight gloss sheen on the robes that I cannot get rid off which is distracting my eye. I am going to put them to one side, call them done for now, maybe tinker with them again at some future point.

They took a while to get painted, what with the recent heatwave and the usual summer time distractions. There's a handful of figures still to do from the Soul Wars set, including the pick of the bunch for me, the mounted spectral knight. Hopefully I can get them painted before another distraction comes along. I am already starting to think about another two factions to add my fantasy collection!

Tuesday, 17 July 2018

The Warden and the Awakener

The Undead are stirring from their slumber. In the long hot summer days, life is good and few mortals give any thought to the terrors of the dark. And yet, deep in the Helsridge mountains, untold horrors are about to be unleashed. The Lord of Bleak Fell has been searching in the cool darkness, for burial crypts long forgotten. Protected by magical wards even he cannot fathom, these tombs are the resting place of powerful warriors and dread sorcerors. He must find the Warden, the Key Keeper of the burial grounds. Only this creature can locate and unlock the ancient sarcophigi. Even then, the spirits entombed will remain at rest. And so the Lord of Bleak Fell also searches for the Awakener......

The lure of the new Games Workshop nighthaunt range proved too much for my weak resolve to not buy any new figures. In my defence, these are my first major purchase of the year. I thought they would make a nice addition to my Undead force. These are a couple of the models from the Soul Wars beginner boxset. I have kept a few of the spirit models and sold on the rest, to keep the cost of my impulse manageable.

I managed to carve out a little hobby time over the weekend and rattled through this pair in a couple of sessions. The Warden I imagine to have been a lowly prison keeper in his time. When death came, his spirit wandered, unable to rest after the unspeakable cruelties he had inflicted during his miserable lifetime. The palette had to be something a bit grimey and dark. The green cast of the ghostly vapours echoes the green glow I have used on all my undead figures.

In contrast, the Awakener was probably a sorceror or magician in his lifetime, perhaps attached to a royal court or palace. His purple robes reflect a comfortable, opulent existence. His magical staff is now used to rouse the spirits that the Lord of Bleak Fell requires for his army. A magical servant in life, unable to escape his role even in death.

I am really impressed with the figures from the Soul Wars boxset. The fact that they are press together models is quite astounding. I did actually glue mine, as much to disguise the joins as to keep them together. Some are a bit fragile looking, hopefully they will stand up to the rough and tumble of transportation and gaming. As usual with my own collection, they are glued on to two pence coins rather than the supplied bases.

Here's a picture of the Lord of Bleak Fell with his bodyguard and new recruits, heading deeper into the catacombs in search of more spirits. And maybe a few more mundane troops too. Who knows what else they will find in the deep, dark places?

Saturday, 14 July 2018

Farewell to Middle Earth...

....for the time being at least. After painting up a fair number of dwarves over the past few weeks, it was nice to get them on to the battlefield. Round at the wargaming dungeon, they faced their hated enemy, the orcs of Sauron. I would have liked to have tried Strategy Battle Game, but we could not remember the rules so settled on the much simpler Dragon Rampant. It's not my favourite ruleset for a number of reasons, but it's always useful to have an easy to play system.

I didn't manage to get too many decent photos, which is just as well because the dwarves suffered from some poor dice rolling, which (to my mind or maybe it's my imagination) always seems far more punishing in this ruleset. One or two failed activations can really swing a game in a drastic fashion. Suffice to say, there was few things to celebrate in the hold that night. This pint was only half drunk! Still, it was good to get the dwarves showing off their freshly painted kilts and stretching their little legs for a change.

A couple of days later and I was heading out to a local cafe for a coffee and consolation cake (after England were knocked out of the World Cup the night before). The cafe is positioned above a second hand bookshop and in the main entrance I found a copy of Tolkien's Children of Hurin. A lovely clean hardback copy at a third of the cover price, which was more of a consolation than the cake could provide. Every cloud has a silver lining (this one illustrated by Alan Lee). Some reading to look forward to later in the year - I always think Tolkien is best appreciated in the autumn.

So it's a fond farewell to Middle Earth for the moment. I have moved on to another of my painting projects. I still have more dwarves and orcs to paint, hopefully I will pick them up again later in the year. I am also trying to develop a game system of my own, initially based around these two foes, so they will be out of their boxes a few more times throughout the year. The road goes ever on and on.......

Wednesday, 11 July 2018

Tolkien Stamps

I reached for my copy of Lord of the Rings the other day, and was surprised to find this set of stamps in there. They were published by Royal Mail back in 2004, not sure if that was a Tolkien anniversary or a tie in with the films. They were probably bought by my wife, she used to have a thing about stamps.

The stamps are held safely in a pouch, which folds out and gives a potted life story of Tolkien. Each stamp contains an illustration by the author.

I once read that Tolkien was very insecure about his illustrations. He wanted the books to be published with art, but was not confident in his own efforts. Like many artists, he probably under-estimated his talent. Even the simple line drawings are very evocative. 

Finally, a key to the illustrations. As a Tolkien nerd, I was very happy to make this chance discovery. The more I see the author's own artistic renditions, the more I marvel at the man's achievements.

Thursday, 28 June 2018

Dwarf Hammers

These figures were fairly quick to paint up, I am very pleased to add them to my Dwarves force before the month has ended. As with the previous units, I tackled them little by little, a twenty minute session here, maybe an hour long session there. Over just a couple of sessions the metals were done very quickly - a base coat, a wash, some glazing and then a drybrush. After that was finished, it was a simple job to pick out the leathers and other garments. The "kilts" were a little more involved, but I stuck to a fairly simple design. Beards and bases were completed, and unit done.

These are Games Workshop of course, Grim Hammers from the Middle Earth range. They are plastic figures, but with plenty of detail, as nice as many a metal to my mind. In gaming terms, they will be fielded as elite units in the systems I play.

Wednesday, 20 June 2018

Dwarf Hammers WIP

It's been a while since my last update. I spent a week on holiday, with no models and no wifi, for a complete recharge of the batteries. On return, I started work on the next unit for the Dwarves army. These are plastic models, though with limited options to build them as is more the norm these days. I don't mind so much, as most of these are really nicely posed. I particularly like the more relaxed poses of the front two rows, they look calm but menacing! It would be nice to have them painted by month end, but that might be optimistic. We shall see.

Thursday, 7 June 2018

Dwarves Archers and Ballista

The past few months have been a bit lean in terms of hobby output, so the other week I took myself to one side and had a little chat with myself. I wanted to get something done in a relatively short time. I set myself the goal of painting for half an hour per day. Over a couple of weeks I managed about ten sessions and during that brief period was able to get these stout little warriors added to my army. Little and often, as a wise friend told me.

You will note that these are Dwarves of Middle Earth, not Warhammer Dwarfs. They are all metal figures, no longer available unless you hunt them down on ebay. There's only three poses each of the archers, and that's pretty obvious in this photo, but my idea is to eventually add in some plastic archers to increase variety in the unit. The ballista is a nice model, I have seen something almost identical to this at a Roman (historical re-enactment) camp. Though I seem to have stuck the front piece on backwards - not sure I would make it as a dwarf engineer!

The kilts tie them into my existing dwarf units, though I am unsure about the green and wonder if I should have stuck with blue. My thinking at the time was that archers would be creeping through the undergrowth to sneak up on their enemy and so would be more camouflaged than flamboyant. From that point I decided that all my missile units would be green clothed. All my warrior units wear blue kilts, and perhaps all my elite units will wear red. We shall soon see, because more dwarves are on the way.

Tuesday, 5 June 2018

Skaven Warlord

This is Skaven Warlord Spinetail, from Games Workshop of course. I wanted to paint a metal model and was pleased to see that some of the range is still available online.

He is a birthday present for my brother. Years ago, it was with my two brothers that I first started playing Warhammer. We started with fourth edition, plastic elves and goblins, but then we all developed our own favourites. My brother collected quite a few orcs and goblins, and a number of skaven. It's hard to track down the older models, which would have been nice I guess, though I think this sculpt is a real beauty. In twenty years time this will be a sought after classic!

As neither of us really game that much these days, I built the figure on a little display base. This is a piece of oak timber given to me by a neighbour, cut down to size and sanded. Originally it was varnished so that the grain was showing, but it didn't really suit the figure, so now it's painted. It's been a nice change of pace to the usual regiments I paint.

Saturday, 2 June 2018

Victrix Vikings second render

I am quickly becoming a Victrix fanboy - a Vicboy, a fanrix? I grabbed the image of the second viking render from their facebook page. A good dynamic pose which works particularly well with the axe and spear, in my opinion. It's nice to see a plain and simple tunic to build those bondi.

There was also some news released by Games Workshop about their Strategy Battle Game. It seems that the title will finally be re-released and renamed Middle Earth Strategy Battle Game, opening up possibilities for lots of non-film related content. And they are also releasing "something big", entitled Battle of Pelennor Fields. The full press release here - scroll to the end - though it's a bit cryptic at the moment. Guessing hats on.

Thursday, 31 May 2018

War of the Dwarves and Orcs

Hobby time has been neglected recently - good weather is a rarity in the north of England and a particularly fine May has seen me out and about in the local woods and mountains rather than hunched over a paintbrush like a proper nerd. I have also failed to find something to really inspire me, until now that is....

Lord of the Rings was my way into the world of fantasy. Many, many years ago I read the trilogy when I was still at school. It was one of the reasons I drifted into the world of fantasy gaming, though predominantly this was a Warhammer adventure. Lately, I have come to like the aesthetic of the Middle Earth miniatures more and more. I have a fairly haphazard collection of orcs, uruk-hai, Rohan and Dwarves - and enjoyed a few games of Strategy Battle Game and War of the Ring, as well as using the figures in games of Dragon Rampant. Now, I am developing a little ruleset of my own, and am building the system around a piece of lore that fits my collection. Welcome to this short article on the War of the Dwarves and Orcs.

The conflict started with the arrival of Smaug the dragon at the Dwarf kingdom of Erebor. Thror, King under the Mountain and his dwarf warriors were no match for the serpent and were forced to flee their stronghold, wandering the wilds until finally settling in Dunland. After twenty years of living in poverty, Thror set off with his friend Nar, to look upon the ancestral hold of Khazad-Dum, also known as Moria. Fearing it was occupied by orcs, Nar pleaded with Thror, but the old king was adamant and entered the former stronghold. For days, Nar kept watch at the east gate, until finally his worst fears were realised. Azog the Orc Chieftain had captured Thror, branded his head with his own name and tossed it out the gate. He allowed Nar to live, to return to his kinfolk to warn them to stay away from Moria. Nar delivered this message to Thrain, Thror's son, who brooded for a week before deciding his father should be avenged. And thus the war started, a simple tale of revenge and bloodshed.

Thrain travelled to the other six great dwarf houses, mustering a huge dwarf army over a period of three years. They then marched to war, systematically sacking and destroying every orc hold they could find in the Misty Mountains, from Gundabad in the north, to the Gladden in the south.

After six long years of battle, the War came to a climax at the Gates of Moria, where it had all started. Known as the Battle of Azanulzibar, it was here that Thorin gained his name Oakenshield, forced to use an oak branch when his shield shattered. It was only the late arrival of a contingent of dwarves from the Iron Hills that swung the battle for the dwarves. Nain the king of the Iron Hill dwarves was slain by the orc chief, Azog. It was Nain's son, Dain, who finally brought down the hated foe, swinging his red axe to decapitate the great brute. The orcs fled the battlefield. And thus the war that had started with a dwarf losing his head was ended with an orc decapitation!

The victory was bought at great cost to the dwarves. They had lost at least half of their force. There were so many dead that they were unable to bury them in tombs as was their tradition. Instead, they cut down the trees in the dale to build huge pyres to burn their fallen.

Thrain wanted to enter Moria to retake the fabled dwarf stronghold, but his companions had suffered too many losses. The dwarves returned home to their holds. Thrain and his son Thorin returned to wandering Dunland, while Dain returned as the new king of the Iron Hills. Their paths would meet again at Erebor in the Battle of Five Armies, as told in The Hobbit.

What a stirring tale! Epic in nature, with so many tales untold, so many battles to ponder over. This has really got my imagination fired. The hobby lull is most definitely over. Expect more dwarfish activity very soon.

Tuesday, 22 May 2018

Victrix Vikings

News has been trickling out over the past few weeks that Victrix Miniatures are moving into a new era - the dark ages. It seems that the first range will be Vikings. I have also read that Saxons and Normans are to be produced.

Now we have a little more detail announced on the Victrix facebook page. The box will contain a mix of armoured and unarmoured warriors, four of each on a sprue. There's usually six sprues in a set, plus extras on a command sprue, so about 50 models in a pack. Enough to man a viking longboat!

The release date is sketchy, I suspect that they are not even sure themselves as yet. I might have read late 2018 somewhere. This picture shows one of the body sculpts coupled with different head and arm options.

For me, this is just the ticket. I can look forward to well sculpted, affordable minis. If the rumoured Saxons and Normans are anything like this first view, I will be knee deep in dark ages minis.

Friday, 4 May 2018

May The What?

Incident at Hab Zone 161
May the Fourth Be With You. It's a thing, apparently.

I am not really much of a Star Wars fan, but I do like a good pun. To celebrate this great day for geeks everywhere, I put my sci fi collection together with my newly painted  rocky outcrops for this little image which I have grandly titled Incident at Hab Zone 161.

The figures are from the (long forgotten?) Sedition Wars range. They painted up really nicely and would make a great little force for a skirmish game. I really should get some more of them painted.

This is the kind of sci fi look I prefer, less Star Wars or 40K, more Moon Base Alpha.* The base in the background is the start, potentially, of a little side project, just primed at the moment. I really should not get distracted, this is what happens when you tidy your garage!

*from the series Space 1999, with hair styles courtesy of UFO

Thursday, 3 May 2018

Rocky Outcrops

Having a tidy up in the garage, I came across these random shapes. I had made them some time ago, from gap filler foam - the stuff used by builders and plumbers to fill in holes. It comes in a tube and I just sprayed a few blobs on to greaseproof paper (baking parchment). When they were dry I peeled off the paper and removed some of the weirder lumps with a hobby saw. Then I partly brush primed them white, fearing that solvent primer would simply melt them, then left them to dry. And then found them again several months later. With renewed resolve I speedily painted them, using army painter primer and some cheap craft paints. The primer did not seem to affect the foam as I had feared. Quick and easy rocky outcrops to add to my desert terrain collection. Now I just need some figures to explore this new wonderland!

With shrubs and (real) rocks

With spaceship wreckage

Battlefield in a Box - ooh catchy, somebody should register that name

Monday, 23 April 2018

Shadespire : Magore's Fiends

Regular readers will know that I have a small collection of Khorne Chaos Warriors, mostly plastics from the newer Age of Sigmar range. The latest set of the red armoured, axe wielding maniacs is designed for the skirmish game, Shadespire - and that's how these are shown here. Straight from the box I have painted them for ebay. If you know of anybody who might be interested, please share the link to the auction.

The figures would also make a nice addition to my square based force. The three chaos warriors should slot in easily - though ranking up would probably be an interesting challenge. The bare headed figure makes a nice change, good to see the crazed warrior under the mask. The hound could well be a useful filler figure or possibly added to a cavalry unit. It would be nice to think that at some stage we will see a plastic set of the hounds released. Having just sweated over the intricacies of the painting of this set, I won't be adding it to my collection too soon, but certainly may do so at a future date, maybe in the winter when it seems more appropriate to paint my snow based army.

If you crave more images, there are many more photos on my facebook page - Nord's Painting Saga.

Monday, 9 April 2018

Viking Bondi WIP

Over the weekend I built some more of the wonderful V&V miniatures. For me, these are the absolute best historical miniatures available on the market. They are so well proportioned with really fine details, top notch sculpting and casting, really easy to clean up. Assembly is generally straight forward, with lugs and sockets on all the joins making it idiot proof. I did have some difficulties with the spears and replaced a couple with metal rods. I also swapped out the supplied resin bases for my usual two pence coins - they add a little heft and stability to the model, and are magnetic. I cannot wait to get them painted, they are just so nice!

Saturday, 7 April 2018

Berserker Brace

What could be more scary than a viking berserker rushing headlong toward you with a huge axe? Two of them, of course.

These are V&V figures. I have previously reviewed them on my blog, but it's worth repeating that they are rather splendid. If you like your soldiers to be realistically proportioned and finely detailed, then check out the V&V website.

I wanted a nice little project to tinker with over the Easter weekend and turned to four bereskers I had already assembled. I concentrated my efforts on these two - the other two have shields and I have not yet worked out what to do with those.

The topless warrior wielding two axes is particularly imposing and I added some simple tattoo effects on his skin. They are not designs as such, just random squiggles to suggest intricate inking. He also has a Thor's hammer necklace which I though was a nice touch. The skin is very pale and the bases are sparse and cold looking, to reflect their northern European roots.

With a little luck I will soon get the other two berserkers painted, then there will be four ready to charge into action in Saga games. I have never used them before, it will be interesting to see if I can keep them alive long enough to smash them into the enemy. No doubt the opposition will be very keen to loose their bolts and arrows at the idiot who came to battle with no shirt on.

Monday, 26 March 2018

Krom the Paunch

Krom is the Packmaster of the Hounds, leader of the Blood Hunt. From a young age he found he preferred the company of the camp dogs to the human members of the tribe, though he learned early on that they were not to be tamed, losing his hand in that harsh lesson. Over the years he came to understand the pack mentality of the beasts, learn their language of gestures and growls. Gradually, he became accepted as a member of the pack, living, eating and sleeping with them, rising to become  the alpha hound, the packmaster. Krom and his pack roam far and wide over the snowy wastes, tracking prey and scouting out potential raids for the tribe to undertake. 

This is the Bloodstoker from the Age of Sigmar starter set. It was the obvious model to lead the hounds, with the whip and the prodder attachment to his arm stump. There's even a pair of jaw bones trophy attached to his helmet, the previous alpha male of the pack? It really is a lovely sculpt and looking at it, I was thinking about just how far ahead of the pack that Games Workshop have become in the production of plastic figures. I was struck by how far they had progressed when comparing the current marauders to some old school models, but these character sculpts are just in a different league. I reckon this model could stand proudly next to any classic metal sculpt of yesteryear.

It feels good to be painting chaos warriors again after a break of about two years. I have another unit underway and have been sorting through my old collection for more ideas. Three is not Khorne's number, but it is my favourite, so hopefully I will be adding a trio of units to the army.

Sunday, 18 March 2018

Chaos Hounds

The recent Arctic vortex weather had me thinking about my snow based army, the Chaos Warriors. I felt inspired to paint up a unit or maybe more, so I started with these chaos hounds - mini beasts from the East. They are relatively quick to stick together and paint, the time prolonged a little by my decision to not use the provided ears but fill the holes with a little sculpted fur.

When it came to painting I googled a few images for inspiration, with half a mind on them being useable as hell hounds/flesh hounds in other settings - unlikely given the snowy bases but there you go, forever optimistic. I settled on a ruddy skin colour, with black fur and glowing eyes. I primed black rather than my usual white, thinking it would save time with the fur. But then I seemed to spend a good while recoating the skin a light colour before applying the flesh colour. In hindsight I should have stuck with the usual white primer.

I used nine of the ten figures, this gives me enough for games of Saga and most other systems we tend to play. Most of my units in the chaos army are either five or six wide, so two ranks of five will suffice. No doubt the mathematically talented have spotted a flaw here. Yes, there's a spare slot in the unit, now who could possibly fill that space?.....

Tuesday, 13 March 2018

Chaos Marauders Spot the Difference

Can you spot much difference between these two marauders? They both have very large axes, horned helmets and a pair of trousers. And they are both built from the plastic bloodreavers kit, right? Well, almost.

The figure on the right is 100% pure bloodreaver kit - apart from the mdf base of course! The figure on the left has head and arms of the same origin, but the body is the older marauder kit. The reason I have this one built is that I picked up a sprue of bloodreavers, built all ten but wanted twelve for a unit, so had to improvise a bit using some old bits. He's a bit scrawny looking and the shoulder join is not perfect, but lurking at the back of the unit, who's to know?

As you can see, the unit champion is no shrinking violet hiding from the limelight. He towers above his compatriots, even if he is cheating a bit by standing on a handy pile of skulls. I have them arranged here in an old move tray, that I use when assembling to make sure the unit ranks up. WHFB lives on in my dreams.....

And here is the unit in a more contemporary formation, just milling about in random fashion, hoping for a game of Saga perhaps. I like the ranked up look, really must try to get in a game of Warhammer again sometime soon.

Thursday, 1 March 2018

A little interlude

It's been a quiet month on the hobby front, with nothing to show for my meagre efforts. So here's a little filler post, something I painted up for Mierce Miniatures last year. And when I say little, I mean about nine inches high! There's a special offer on the site at the moment, buy one monster, get one free, so if you want to add this beast to your collection now is the time to get him. Smaller monsters are available.

More pictures on my facebook page. And hopefully a return to more productive hobbying very soon....

Monday, 12 February 2018

Stone troll

A Stone Troll, from the days of yore. I have recently started to collect greenskins from 1992, the year I started playing Warhammer Fantasy Battle. I got a bit nostalgic over the Christmas period when I re-discovered all my old White Dwarf magazines in the loft with the xmas decorations. Then I discovered the Middlehammer group on facebook, and it escalated quite quickly from there! Now I have about a dozen each of the orcs and goblins, plus a few other models. I couldn't resist picking this model up too and started to paint it up just as soon as the old paintwork had been stripped away.

I was torn between painting it in the old school style or giving it my own interpretation. It started as grey skinned and evolved from there. It was a real blast to paint, pretty easy too being so large. It was mostly glazing and shading up from white as I usually do, with lots of areas roughly stippled for speedy progress. The bulging eye I never really liked, so I painted it as blind to divert attention to other areas.

There are more pictures on my facebook page, more angles to view.

Saturday, 10 February 2018

Saga 2 First Game

It's time to try out the new version of Saga, with my Vikings taking on Matt's Anglo-Saxons. These are two of the simplest factions to use, perfect for a first game with a new ruleset. We skipped terrain setup and just launched straight in, not being particularly competitive types.

The game looks and feels and plays very like the previous version. Changes have been made to streamline gameplay, there's less fiddly measurement involved and far more action. I would describe the changes made as subtle, none game changing on their own, but they all add up to a slightly different game.

The first change of note is generating Saga dice. All units now generate one Saga dice, though warriors and levy cease to do so once they fall below a certain size. No more single warriors hiding in woods generating dice! You can also leave Saga dice on your battle board and not affect the number of dice thrown, useful for building up a cunning plan.

Movement has been tidied up, again not in a major way for casual players. Units can activate for free if they are more than L from enemy units, which allows stranded units to get back into the thick of the action without spending Saga dice. There's greater explanation on how to charge units.

Melee has been tweaked a little, again not by much. There is a clear step by step guide on how to execute combat, generating combat dice, using abilities and fatigue, withdrawals and such like. Defenders get the chance to close ranks, losing half their attack dice to benefit from a better chance to cancel hits. Again, it's not a major change and you will find melee tends to play out as before. This lone viking would have struggled in the previous version as he did in the new game!

Probably the most significant change is the way Warlords operate. They still gain a free activation, and can gift a nearby unit with one. They now generate eight dice in combat, but must fight alone, there's no more With Me rule. When he takes wounds he can spend fatigue to ignore it, or pass it on to nearby hearthguard. If you keep your Warlord and his bodyguard close by you will not notice a huge difference to how it pans out.

The fatigue system has probably changed the most. All units now take three fatigue before they are exhausted. You can spend enemy fatigue in the same way as the previous version, but there's also the opportunity to spend two fatigue to cancel an activation.

I think that's the bulk of the most noticeable rule changes. We got along fine given our previous experience. The game was more action packed as it's easier to keep units in the thick of things. I found it a little smoother, no more fiddling with VS measurements in combat which was always a bit laborious. It's too soon to say how the factions have fared after just one game, but those Anglo Saxons sure seem to have picked up a few melee moves, my vikings were slaughtered. They are keen to exact revenge, maybe for the next game I will switch things around a little, teach those Saxon dogs a lesson!
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