Bold deployment by Clifford, a ragged approach by rookie di Pollo |
For these games we decided to add a simple house rule. Each general received the Commanding trait, allowing them one reroll per turn on a failed activation. Hopefully this would remove the sometimes wildly random failures that can frustrate, annoy or even ruin an evening's entertainment. The generals also gained one other trait. Clifford was strong (of course, though he forgot about it in the heat of battle). Stephano was insipid, his men would not receive +1 courage for his presence. After seeing his performance on the battlefield, it was easy to see why!
In long grass, even lowly bidowers are a match for men at arms |
For the second scenario we chose another simple game, bloodfeud, which is basically a kill the enemy general scenario. Stephano declined to hunt down his tormentor Clifford, so it was up to me to hunt down the enemy. This turned out to be easier than anticipated. The enemy general mounted on cavalry suffers from wild charge, so it was relatively straight forward to march my expert billmen towards him, shout insults, receive the charge and dispatch the dog (or should that be chicken).
Two games in two hours, a couple of beers, a few laughs (and for the loser, a cup of lukewarm tea). What more could you ask for on a Friday night?
6 comments:
Great stuff and lovely table!
Thanks Gordon. Good things in small packages!
Looks like some of the Italians are hiding ? Surely not !
Captain Cautious rides again!
I've just bought a copy of Lion Rampant. The rules have gone down very well at my local club and I'm looking forward to getting a game in soon. The table looks great. Are the fields teddy bear fur? Look very effective in the photos.
The rules are nice and quick, ideal for club play. Fields are teddy fur, if you click on the "terrain" label, there's a very brief paragraph on how I painted them.
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