I reckon that the most played game for me last year was Saga. We must have tried half the factions and all the scenarios several times over, even a small campaign, all at the recommended six points level. It gives a good game with plenty of decisions to be made, but inevitably there comes a time when something new is needed.
In the back of the Saga book there is a one page suggestion for increasing the number of points played. Eight points didn't seem much different to six points, so we tried a ten point battle. My vikings have been hired by a Saxon lord to fight against a rival - so most of my collection against (about half of?) Matt's collection. In the picture, my vikings and Saxons are on the left in the distance, the nearer figures are Matt's Saxon hoard. And a hoard it was too, the Saxons really benefited from the numbers a large game allows, easily repelling the usurper and his mercenaries.
The game has more of a small battle feel to it, rather than a large skirmish. The extra points tend to be used to boost numbers per unit, rather than number of units. The Saga dice still never seem to be enough, so it can be a little frustrating as first one wing acts, then the centre, then the other wing, but overall it seems to work quite well. I think we might move on to twelve point battles next - after all, this is just one extra warlord and maybe his bodyguard, so it's not necessarily a huge number of extra troops, but the extra warlord should give extra control (and thus more action) on the battlefield.
There's plenty still to explore in Saga. I realise that there's a new expansion due out soon, but I am keen to try it out at this slightly larger scale, using Lord of the Rings forces, as well as our dark age armies. We are also planning on trying Hail Caesar, looking forward to starting a whole new gaming experience, though the masses of rules on movement seems particularly daunting after the simplicity of moving skirmish forces around. I'm sure it will be worth the effort and hopefully will have a battle report in the not too distant future.
Saturday, 15 March 2014
Tuesday, 11 March 2014
AOW Corrupters Final Thoughts
The first regiment of corrupters is fully assembled, ready to be based, primed and painted. Now that I have got to this stage I can fully appreciate how good these models are. Yes, they are hard plastic and a little more taxing to prepare than the softer plastic you are probably more familiar with. But with a decent set of clippers and a sharp blade they should not prove too difficult. Once you have solved the enigma of how to assemble warriors armed with double handed weapons, they go together nicely and you end up with a very dynamic looking unit. I certainly prefer these to my Khorne warriors, the poses are more natural and more adaptable.
Mixing in bits from GW warriors is possible, but the scale of these warriors is a little smaller than the plastic chaos warrior. If you look closely at the picture you will see that I have added a couple of flail armed warriors in the back rank, made from marauder bits. The unit champion has a metal head from a GW model. For my next regiment I will probably try to find more bare heads - maybe zombies or even standard human heads will be used. For this regiment I was happy to use the standard components from the box.
My final verdict is these models are easily equal to those offered by GW in terms of quality of sculpting and casting. The material used is a hard plastic that is a bit tricky at first, but soon becomes second nature. Assembly is difficult as they are armed with great weapons, but if you glue the arms to the torso first, then the weapon to the arms, then this sub-assembly to the legs, finally the head, you should find it less frustrating. I bought them on advance order and got 24 figures plus a metal exclusive for 35 euros, which is an absolute bargain price. So much so that I have tracked down a second set of corrupters on ebay, armed with hand weapons, and snapped them up before everybody else realises what a good buy they are. This set appears to have different heads, legs and torsos, so I can look forward to even more variety in my regiments.
I'm afraid that the main casualty of all this is my dwarf army - for a similar price I could get 24 highly poseable chaos warriors plus a limited edition champion, or a unit of 10 very similar posed dwarfs - it's just no contest for me. I would really love to add to my dwarf army, but not at that price. If Avatars of War do similar deals on dwarfs in future months, I will be very happy to take up the beard army once more. In the meantime, the forces of corruption are spreading.
Mixing in bits from GW warriors is possible, but the scale of these warriors is a little smaller than the plastic chaos warrior. If you look closely at the picture you will see that I have added a couple of flail armed warriors in the back rank, made from marauder bits. The unit champion has a metal head from a GW model. For my next regiment I will probably try to find more bare heads - maybe zombies or even standard human heads will be used. For this regiment I was happy to use the standard components from the box.
My final verdict is these models are easily equal to those offered by GW in terms of quality of sculpting and casting. The material used is a hard plastic that is a bit tricky at first, but soon becomes second nature. Assembly is difficult as they are armed with great weapons, but if you glue the arms to the torso first, then the weapon to the arms, then this sub-assembly to the legs, finally the head, you should find it less frustrating. I bought them on advance order and got 24 figures plus a metal exclusive for 35 euros, which is an absolute bargain price. So much so that I have tracked down a second set of corrupters on ebay, armed with hand weapons, and snapped them up before everybody else realises what a good buy they are. This set appears to have different heads, legs and torsos, so I can look forward to even more variety in my regiments.
I'm afraid that the main casualty of all this is my dwarf army - for a similar price I could get 24 highly poseable chaos warriors plus a limited edition champion, or a unit of 10 very similar posed dwarfs - it's just no contest for me. I would really love to add to my dwarf army, but not at that price. If Avatars of War do similar deals on dwarfs in future months, I will be very happy to take up the beard army once more. In the meantime, the forces of corruption are spreading.
Friday, 7 March 2014
Looking at dwarfs again
Dwarfs are big news at the moment, so naturally I have been looking through my collection and pondering all things short and beardy. At some point I am going to construct an army list to play against an Empire army, with the twist being that we will play using Warhammer rules, then some other rules such as Mayhem, Armies of Arcana and others. My original intention was to use the existing dwarf army book and ignore the new version, convinced as I was that the release would leave me cold (as did the Chaos Warriors book). However, I have to confess that the buzz around the new book has got to me. I am seriously considering breaking into the warchest for this release!
The nice thing about having an army that's 10 years old or more, is that you can pick up the latest book, nothing else and just start playing. If you play tournament style then you may feel compelled to add in the latest must-have units and drop the new donkeys - melt down your anvil and cast it up into squads of gyrocopters. I won't be doing this as I don't play tournament style so I am quite happy to use what I have and see how it gets on. I will probably add a new unit or two just for variety sake. I quite like the look of the irondrakes and am patiently waiting for Avatars of War to release their not-hammerers. In the meantime I am casting my eye over my existing toys.
The disadvantage to having an old army is that it can look a bit tired next to the new shinies. The newer models finally match the awesome artwork that attracted me to dwarfs in the first place. Tough, grim warriors with finely crafted arms and armour. I would love to start from scratch with a few sets of new figures, but time and money prevent this, so I will be soldiering on as best I can with the old stalwarts. The basic dwarf warrior has never been a brilliant model, much like many of the core ranges that are over 10 years old. If I was painting them today I would certainly use different colours and techniques to the ones I had used on this regiment so many years ago. The best things about this regiment are a) it's painted and ready for gaming and b) I have finally painted on a banner design. There's no sign of the humble dwarf clansman being redesigned, so if I wanted to draft in some new warriors I would invest in some AOW warriors - if they are ever re-released in plastic. For the time being, this unit will have to be good enough.
The nice thing about having an army that's 10 years old or more, is that you can pick up the latest book, nothing else and just start playing. If you play tournament style then you may feel compelled to add in the latest must-have units and drop the new donkeys - melt down your anvil and cast it up into squads of gyrocopters. I won't be doing this as I don't play tournament style so I am quite happy to use what I have and see how it gets on. I will probably add a new unit or two just for variety sake. I quite like the look of the irondrakes and am patiently waiting for Avatars of War to release their not-hammerers. In the meantime I am casting my eye over my existing toys.
The disadvantage to having an old army is that it can look a bit tired next to the new shinies. The newer models finally match the awesome artwork that attracted me to dwarfs in the first place. Tough, grim warriors with finely crafted arms and armour. I would love to start from scratch with a few sets of new figures, but time and money prevent this, so I will be soldiering on as best I can with the old stalwarts. The basic dwarf warrior has never been a brilliant model, much like many of the core ranges that are over 10 years old. If I was painting them today I would certainly use different colours and techniques to the ones I had used on this regiment so many years ago. The best things about this regiment are a) it's painted and ready for gaming and b) I have finally painted on a banner design. There's no sign of the humble dwarf clansman being redesigned, so if I wanted to draft in some new warriors I would invest in some AOW warriors - if they are ever re-released in plastic. For the time being, this unit will have to be good enough.
Wednesday, 5 March 2014
AOW Corrupters v GW Chaos Warriors
This photo shows the corrupters alongside some chaos warriors that I converted to carry great weapons. The base height I have tried to equalise as best as I can by giving the corrupters a boost, to ensure an accurate comparison. As you can see, there is a slight scale difference, GW being a bit bigger in height and head size, though with more modest weaponry (partly down to my choice of bits for conversion). Mixing these components together would thus be a little challenging, though I will most likely give it a go at some stage. I like the bare head look on the corrupters and so will be scouring my bits box for suitable candidates.
Tuesday, 4 March 2014
Avatars of War Corrupters review
In this post, I will be taking a quick look at the Avatars of War Corrupters of Apocalypse, recently released in plastic. It's been quite a wait for these figures - ordered in early October, expected end of December, arrived end of February. Not so much a late xmas present then, more of an early easter egg.
As I showed in this post, the packaging is a robust plastic case - a video cassette case in fact, if you are old enough to remember these things. Inside the case are a number of sealed bags containing the components, no sprues are involved. The components were obviously attached to some kind of frame/sprue as there are little remnants of these on most parts, some larger than others. Click on the photo for a closer look, I have kept the photos large so you can get a good close look at the bits.
The photo shows the contents of one bag - enough bits to make eight figures, including a command group. There are two each of four designs of legs and torso, plus a spare torso for a command figure. There are eight pairs of arms, which seem practically identical to me. There are also eight weapons being held by two hands, plus a couple of weapons held by one hand, a banner and a pointing hand, and a few other command bits. Finally, there are ten heads. Oh and there are square plastic bases included.
After cleaning and assembling one figure I can make a few observations. I am unsure if all torsos fit all legs, the first I grabbed at random did not fit together well, so I would make a dry run before you stick them together with glue. The instructions state you can use plastic glue. I tried my usual Revell Contacta but it did not stick the bits together. I have used it on GW, Perry Miniatures, Gripping Beast, Wargames Factory, all with the same results. So I would recommend super glue for this harder type of plastic.
The plastic is not the same as GW plastic. It's a fair bit harder, so it's more difficult to clean away mould lines and any extra bits. You will need clippers to remove the extra little tags, a knife will prove hard work. Some of the weapons are a little bent, but it's easy to straighten them out with a little gentle bending of the handle. I would say that the level of detail held in the plastic is good, maybe marginally less crisp than GW can achieve, so less sharp edges than you might be used to.
Assembly is fiddly, as it often is with great weapon armed figures. I would suggest glueing the arms, the weapons and torso first, then fix this sub assembly to the legs, then head last. Be prepared for some frustration, it took me about half an hour to get this one figure cleaned and assembled. If you are going to use them in a regiment, be aware that ranking up will be difficult, so assemble them as a whole unit and number your bases. The plastic is very hard, so conversions will be challenging, easier than metals, but not as easy as GW plastics. It should be possible to mix in GW bits - head and weapon swaps should prove reasonably simple.
That's all I can say at the moment, it will be a while before I get round to assembling any more figures and painting them. Hopefully the large pictures and my initial observations will prove useful if you are thinking about adding these to your collection.
As I showed in this post, the packaging is a robust plastic case - a video cassette case in fact, if you are old enough to remember these things. Inside the case are a number of sealed bags containing the components, no sprues are involved. The components were obviously attached to some kind of frame/sprue as there are little remnants of these on most parts, some larger than others. Click on the photo for a closer look, I have kept the photos large so you can get a good close look at the bits.
The photo shows the contents of one bag - enough bits to make eight figures, including a command group. There are two each of four designs of legs and torso, plus a spare torso for a command figure. There are eight pairs of arms, which seem practically identical to me. There are also eight weapons being held by two hands, plus a couple of weapons held by one hand, a banner and a pointing hand, and a few other command bits. Finally, there are ten heads. Oh and there are square plastic bases included.
After cleaning and assembling one figure I can make a few observations. I am unsure if all torsos fit all legs, the first I grabbed at random did not fit together well, so I would make a dry run before you stick them together with glue. The instructions state you can use plastic glue. I tried my usual Revell Contacta but it did not stick the bits together. I have used it on GW, Perry Miniatures, Gripping Beast, Wargames Factory, all with the same results. So I would recommend super glue for this harder type of plastic.
The plastic is not the same as GW plastic. It's a fair bit harder, so it's more difficult to clean away mould lines and any extra bits. You will need clippers to remove the extra little tags, a knife will prove hard work. Some of the weapons are a little bent, but it's easy to straighten them out with a little gentle bending of the handle. I would say that the level of detail held in the plastic is good, maybe marginally less crisp than GW can achieve, so less sharp edges than you might be used to.
That's all I can say at the moment, it will be a while before I get round to assembling any more figures and painting them. Hopefully the large pictures and my initial observations will prove useful if you are thinking about adding these to your collection.
Sunday, 2 March 2014
Dwarf Runelord Painted
I am selling the runelord on ebay, so if you fancy a bid or just want to see more pictures, then here's the link. I also have on sale a couple of metal collector's items. I am hoping to raise enough cash to get some viking reinforcements and to start a whole new project. Funds are tight so I have resolved this year to build a warchest by selling items, before I buy any new shinies. It's helping to keep my finances in order and also forcing me to clear out the old stuff that I will never realistically get around to.
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