|Sejant : Sitting|
full report here in the wargaming dungeon. It's a simple ruleset and they managed to get three games in one night, though part of the reason for the rapidity was the continual failing to activate key units. I am not a fan of systems that allow a player to completely miss a turn due to a failed activation roll. Yes, the averages will even out. And yes, it will not happen too often. But it just seems wrong to me, that a player can potentially miss one (or more) turns and spend much of the game spectating as his opponent happily carries on. I am not jumping to conclusions, but already feel that we might need to house rule away such frustrations.