I did make a start back in the day, it was glued to a square base and I had a notion to paint it as a Nurgle spawn, so it was already based in light green and bone colours. But my painting style has moved on. I wanted to give it more interest and more contrast, so I started adding hues and they developed at random. The left head I thought looked a bit alienesque and was shooting for a silver grey look, like a shark, but overdid it with the blue, decided I liked it and stuck with it. The right hand head stayed green and yellow. The middle head I was trying for a flesh colour but it turned out angry pinks, but again I quite like it so stuck with it.
Thursday, 27 May 2021
Realm of Chaos Spawn
Monday, 17 May 2021
Realm of Chaos Beastmen
Painting was problematic at first. I tried a yellowish skin tone but it did not work. Then I tried a ruddy flesh tone, again I was not happy with the result. So I decided to make them similar to the ungors, but with a darker skin tone, it was meant to be a mid grey, but it has ended up more blue than I would have liked, but I just went with the flow (otherwise I would have given up completely). Finished but flawed is better than unpainted and abandoned.
The banner was another thing that did not go to plan. I knew that I did not want an elaborate design, that doesn’t fit the background for me, a crudely scrawled symbol was my choice. I added some runic script, copied from the chaos warriors shields, but it looked a bit amateurish, so I obscured most of it with some dark washes. It looks okay now, like the banner has been continuously draped in the blood of slaughtered enemies.Those problems aside, I am happy with the unit now it is finished. I have always liked the beastmen plastics and it feels good to have them as part of my collection. The warband feels more like a warband now. A leader, some scouts, some average troops and some elite fighters, just about enough to go raiding. I would like to expand on the scouting element by adding some hounds, still pondering over the choice of figures. I have a couple of quick and easy cheat units I can add in the meantime.
Thursday, 29 April 2021
Realm of Chaos Sorceror
This is a metal figure, a limited edition chaos sorceror released around 2002 (according to Stuff of Legends, who seem to know their, er, stuff). It’s almost 20 years old, by the gods I have been doing this for so long now. It originally had a tail protruding from the front of the cloak but I chopped that off, partly on a whim, partly because I don’t like having too much of the model hanging over the the edge of the base. Nobody likes massive dangly bits.
The palette was mostly determined by previously completed chaos warriors, but I flipped the dominant colour to a deep red. The pale skin was suggested by the face looking a bit vampiric, a bit like the Emperor of the stars wars movies. Most evil guys have a very sickly, pale pallor, they obviously spend far too much time secreted away in dark towers and deep dungeons. The green flames were a natural contrast to the red robes, and green flames just look magical.Slowly, very slowly in this case, the chaos warband is coming together. With ten warriors at his side and ten little goatee men scouts, there is a possibility to play skirmish games at this stage. Ideally, there would be at least one more unit before gaming could start in a meaningful way. I have already built the next unit (see my previous post) and hopefully I can get them painted quicker than one model each month!
This last photo shows the sorceror alongside two of the chaos warriors. If we ever play games of Erehwon, these would be the bodyguard/acolytes. While the warriors were painted almost exclusively using contrast paints with no highlights, on the sorceror I did employ some traditional techniques, layering and highlighting. Is there a great difference in the quality of the finish?
* these days, I spend most of my spare time painting canvas rather than toy soldiers
Monday, 26 April 2021
Attack of the Mutant Goatmen
Wednesday, 31 March 2021
Realm of Chaos Warriors
The first unit of warriors for the Realm of Chaos project are completed. Black armour, red cloaks and white fur makes a striking scheme I have used before and wanted to try again, though this time using mainly contrast paints. There is very little highlighting involved on these figures, it’s mostly glazing with diluted contrast paints. I explained the process in more detail in my previous post. I am happy with the way these turned out, black armour can be flat and dull, so getting the texture and variation there was probably the hardest part. I could also make improvements on the red cloaks, but for now they are done.
With the recently painted ungors, that’s two completed units for this project. I feel I have earned the right to paint a character, so that’s my next job. An old sorcerer model will do very nicely. A chance to stretch my wings a little and add some more detail rather than production line units. That’s what I need now, to keep the interest level high. I find as I get older that I have less patience with painting units, one reason I am keen to exploit the contrast paints in any way I can.
Wednesday, 24 March 2021
Contrast Chaos Warriors
I am making some progress with the chaos warriors. Over the weekend I finished half the unit, the remaining half are quite well progressed too. I had the camera set up for commission work so decided to grab a quick shot and waffle a bit about the painting process.
As with most of my work I started with a light undercoat. In the past I have sprayed white, then added a wash and worked from that point. For these figures I primed black all over, then from above with a grey, then dry brushed with white. This gave me a much better range of tonal values, albeit monochromatic to start with, a good base to glaze over with contrast paints.
I painted the cloaks first as I thought these (front bits) would be hardest to reach with the brush. I used flesh tearer red contrast paint, diluted with a little flow aid and matte medium. This gave a surprisingly good finish, I could easily have left it at this, but I did add a little more shading in the deeper creases using contrast cygor brown, which is a red brown.The fur trim was washed with skeleton horde contrast, as usual thinned with flow aid and matte medium. I suspect this is how contrast paints are made, with pigment added of course. I then dry brushed with white for an easy, effective, light fur effect. I splashed in other glazes to the fur as I painted the armour, greys, browns, yellow at random, to make it look a bit less uniform, a bit more natural.
The black armour was a bit more fiddly. I used black Templar contrast paint, which has a green/blue tendency over white. Ideally suited to sci fi figures but not my taste. So I glazed with browns and yellows to warm the tone. I then added random patches of grey and highlights with light colours from my palette, and also used white contrast paint to really try to achieve some variation in tone. Black alone is so flat and uninteresting. There was quite a bit of lightening and darkening going on with white, grey, brown and black, some glazing, some stippling, until I was happy with the result. It’s not as simple a process as the fur but then it’s a more complex thing to paint.
Hopefully it will not be too long before I finish the rest of them and I can put up a unit shot. The project is ticking along at a nice pace so far, hopefully I can keep at it, not get distracted by other projects. I spend more time painting canvas than miniatures these days, this Realm of Chaos project could be my swan song.
















