It's been a while, but I finally managed to squeeze in a game, around
at the dungeon. I wanted to give 40K another try - I have played it a few times and never quite seen the appeal, but with such a huge player base I reckon there must be something there right? I have a small Dark Angels force which was pitted against Matt's Tau. We rolled up a scenario from the battles book, but it turned out to be a straight-forward kill them type thing. I deployed on the right, taking advantage of all the cover provided by the industrial complex, while the Tau came on from the left across broken ground, hopelessly exposed apart from the odd rock formation here and there. In a gunfire battle, where would you rather be - smugly hunkered down behind a concrete wall, or marooned in a field desperately trying to hide behind a blade of grass?

Not suprisingly, the Tau held back making the most of their superior firepower. The space marines bikes were blown off this bridge in turn 1 and consequently will not be appearing in this report, but the terminators proved more resilient, soaking up huge amounts of fire on their way up.
The marines took cover from Tau firepower, though it turns out this was completely pointless as it did not affect shooting or armor saves. I find this strange - surely it is harder to hit a target hidden behind a rock/wall/barrel than one strolling around in the open? I cannot think of any other game in which cover does not affect shooting. Just one of the little rules idiosyncracies!
The Tau commander was destroyed by a multi-melta, though it did take several shots (as I kept rolling 1's). His troops fought on valiantly, presumably for the greater good.
The terminators proved most effective, soaking up huge amounts of enemy firepower while dispatching two Tau units. If only they could have made it into combat, but the Tau kept running away before they could be pulverised, presumably for the greater good.
I have to admit I am pretty puzzled by the game. It has a huge following, but to me it seems very clunky in comparison to games I have played recently. The turn structure seems archaic, I much prefer games in which play constantly switches from one to another, either alternating like one-page-40K or random like Bolt Action. The lack of reaction to enemy actions seems completely inappropriate for a game of modern/future combat. This is my third game over the past few months and each time I find it hard to like the game, there's just so many little things that seem wrong to me. The models are nice enough, but I need to find another set of rules for them.
The next day, Matt sent me this photo, I had mistakenly left behind the heroes of the hour and his Tau troops delighted in blasting them with their carbine plasma rifles and their stubby photon blasters (I could be slightly off in the nomenclature). Cover them in cotton wool balls, for the greater good!