![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvbd29Eh9nOm-ZPxyrzftADmttENs4J4gp5EI_FeEOCXPqRDe_yP1rloWXGpEd2ohBHt50x3cE_acdDaa05OMH1KBX6EVof06wwmOTWhMfmgMbIfDEnooLjxsajVoSdtXFOpOsnmYtdgyJ/s200/maraud01.jpg)
Over the next few weeks and months I will get plenty of practise with the army as it will be used in a small series of linked games. This should give me plenty of opportunity to try out different options before I commit to painting too much. I will tackle mostly core units (marauders and warriors), then move on to knights and chosen. I would like to include ogres and dragon ogres, but will have to wait for plastics of these models because I think the metal versions are not quite up to the standard of the core troops.
My original idea was to make most of the units dedicated to Khorne, but I have switched now to a multi god approach. The idea of mutated marauders of Tzeentch that could double up as Forsaken is appealing. I could also attempt a unit of four chaos ogres, one for each of the gods, though that would push my limited modelling skills to the limit. The long term idea is to have enough models to choose an army based on any one of the gods, or to mix and match.
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