Age of the Wolf is a campaign system designed for several players, but we only have the two of us interested in this game and this era, so we are taking two armies each. Whenever a player has choices in the campaign, such as who to attack, we let the dice decide. It means we miss out on the scheming and backstabbing of a real player campaign, but we do get to play lots of games and a story develops as we go along, which is just as much fun I reckon - certainly better than just playing random one-off games.
|Danish Levy take on Norman crossbows|
The Danes had an advantage in the early loss of the knights, plus their battle board ability to pile on fatigue to the enemy. They could afford to hold back and wait, while the Normans had to try to rush forward, especially when they came off worse in a missile battle - the Danish archers once more proving their worth, getting the better of Norman crossbow men. Again, this was aided by the excess fatigue piling up on the Norman forces.
|Tired Normans face unyielding Danes|
After the battle there is a process to go through, as in-game casualties are converted to campaign deaths or injuries - the Norman warlord will be suffering from that serious wound for the rest of the campaign. Both sides managed to recruit more troops, theoretically the Danes did really well here with five new hearthguard joining their ranks while the Normans attracted lowly levy, though a good number of them. Perhaps those extra arrows will pay dividends in future encounters.
This brief report just scratches the surface of what's in the book. I only had a hurried look but it seems well organised and very detailed. Hopefully the campaign will progress well for all four armies - too many campaign systems allow one side to gain such an advantage that the underdogs just give up. It's early days as yet, with just one game played, but I have high hopes for this gaming adventure.